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CLUBS

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A typical art club but with a twist; use your mind or any other appendages to paint. The mutants in this club are messy and bright (and also rumoured to be Headmaster Dolos' favourite club) Often times they are invited to paint grand murals on the walls of the school.

NO HANDS ART CLUB

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Ever had a deep wish to find Atlantis and other strange jewels? In this club small diving expeditions are held in the local Great Lake (which happens to be quite deep in areas) to uncover hidden truths. Every now and again the club is lucky enough to be taken on field trips to the actual ocean.

DEEP SEA DIVING CLUB

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Meetings are held in the Greenhouse and consist of experimenting and growing plants. Often times this club wanders down to the forest to hang out with Irven (the mutant tree that often times acts as a therapist) and help him look after the local greenery (and maybe have some aroma therapy)

GREENTHUMB ALLIANCE

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GENDERS, SEXUALITY ALLIANCE

Welcoming to everyone, a safe place for all lgbtq+ mutants! Most meetings in this club are filled with movie nights, long chats and stuffing their faces with food. Members of this club enjoy organising the local campus parties and events.

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Just a fun, completely innocent gathering of people who enjoy summoning demons and monsters the like. Full of some odd crystal magic and home of wicca loving mutants who just like to sit around in a circle, light some candles and drink tea.

THE LOCAL CULT

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Weapon making is an important skill when you’re going up against sentinels. In this club you can learn how to forge and craft weapons out of anything as well as learn how to use them. Many of these weapons end up being unusual and peculiar, just like the mutants who create them.

THE FORGE KIDS

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These guys are ready for the worst of the worst. Many members themselves have been living on the run before and pass on their knowledge to other members. Basic survival skills are learnt here. Often times the club has outings into the woods for small camping trips and hikes.  If an apocalypse really happened, the members of this club would survive for months.

APOCALYPSE NOW CLUB

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BAKING, DESSERTS, SWEETS & MOUSSES

Despite the weird acronym, this club is rather sweet and innocent. Just a group of mutants who enjoy gathering every now and then to bake with each other.

TEAMS

Each faction has it's own seperate team; the Phobos Team and the Deimos Team. The sport is essentially like Capture The Flag, except on a much more grand scale. Teams are sent out into the deep forest where they must locate and capture the other factions marble statue. Of course, it's not as easy as it sounds. Players are free to fight each other with their mutant abilities as well as weapons as long as it doesn't damage each other fatally. Not only that, but the marble statues have the ability to move.

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CAPTURE THE STATUE

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UNDERWATER GAME

Each faction has it's own seperate team; the Phobos Team and the Deimos Team consisting of 10 members each. The sport is essentially like Capture The Flag, except on a much more grand scale. Teams are sent out into the deep forest where they must locate and capture the other factions marble statue. Of course, it's not as easy as it sounds. Players are free to fight each other with their mutant abilities as well as weapons as long as it doesn't damage each other fatally. Not only that, but the marble statues have the ability to move.

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CHEERLEADING

For the peppiest and brightest of mutants. Cheerleading is more than just shaking pom poms and yelling, it also requires flexibility and sometimes the handy ability to levitate slightly.

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ARCHERY GUILD

From shooting an apple placed on someone’s head stretching all the way to archery tournaments, only mutants with a sharp eye are in this guild.

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DUELLING LEAGUE

The best place to practice is with each other. In the duelling league mutants are able to battle each other and train to their heart's content. This includes with weapons and hand to hand combat.

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THE ARGONAUTS

A squad only open to Class 4 mutants. Only the mutants with the best control over their abilities are allowed to protect the school grounds. Members of this squad are often patrolling the outskirts of the school and keep an eye open for sentinels. Sometimes, they are sent out to collect mutants that need bringing into the school.

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